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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class AbstractVehicle</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">AbstractVehicle <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../images/inherit-arrow.gif"> <a href="LocalSpace.html">LocalSpace</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../images/inherit-arrow.gif"> flash.display.Sprite</td>
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<p></p>
  pure virtual base class for generic steerable vehicles
  <p></p>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<a class="signatureLink" href="LocalSpace.html#forward()">forward</a>():<a href="../as3steer/Vector3.html">Vector3</a>
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<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="LocalSpace.html#globalizeDirection()">globalizeDirection</a>(localDirection:<a href="../as3steer/Vector3.html">Vector3</a>):<a href="../as3steer/Vector3.html">Vector3</a>
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<div class="summaryTableDescription">
   transform a direction in local space to its equivalent in global space
   </div>
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<a class="signatureLink" href="LocalSpace.html#globalizePosition()">globalizePosition</a>(localPosition:<a href="../as3steer/Vector3.html">Vector3</a>):<a href="../as3steer/Vector3.html">Vector3</a>
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<div class="summaryTableDescription">
   transform a point in local space to its equivalent in global space
   </div>
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<a class="signatureLink" href="LocalSpace.html#globalRotateForwardToSide()">globalRotateForwardToSide</a>(globalForward:<a href="../as3steer/Vector3.html">Vector3</a>):<a href="../as3steer/Vector3.html">Vector3</a>
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<div class="summaryTableDescription">
   not currently used, just added for completeness
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<a class="signatureLink" href="LocalSpace.html#localizeDirection()">localizeDirection</a>(globalDirection:<a href="../as3steer/Vector3.html">Vector3</a>):<a href="../as3steer/Vector3.html">Vector3</a>
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<div class="summaryTableDescription">
   transform a direction in global space to its equivalent in local space
   </div>
</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="LocalSpace.html#localizePosition()">localizePosition</a>(globalPosition:<a href="../as3steer/Vector3.html">Vector3</a>):<a href="../as3steer/Vector3.html">Vector3</a>
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<div class="summaryTableDescription"> transform a point in global space to its equivalent in local space
   
   </div>
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<a class="signatureLink" href="LocalSpace.html#localRotateForwardToSide()">localRotateForwardToSide</a>(v:<a href="../as3steer/Vector3.html">Vector3</a>):<a href="../as3steer/Vector3.html">Vector3</a>
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<div class="summaryTableDescription">
    rotate, in the canonical direction, a vector pointing in the
   "forward" (+Z) direction to the "side" (+/-X) direction
   </div>
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<a class="signatureLink" href="#mass()">mass</a>():Number</div>
<div class="summaryTableDescription"> mass (defaults to unity so acceleration=force)
   </div>
</td><td class="summaryTableOwnerCol">AbstractVehicle</td>
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<a class="signatureLink" href="#maxForce()">maxForce</a>():Number</div>
<div class="summaryTableDescription"> ----------------------------------------------------------------------
   XXX this vehicle-model-specific functionality functionality seems out
   XXX of place on the abstract base class, but for now it is expedient
   the maximum steering force this vehicle can apply
   
   </div>
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<a class="signatureLink" href="#maxSpeed()">maxSpeed</a>():Number</div>
<div class="summaryTableDescription"> the maximum speed this vehicle is allowed to move
   
   </div>
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<a class="signatureLink" href="LocalSpace.html#Position()">Position</a>():<a href="../as3steer/Vector3.html">Vector3</a>
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</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="#predictFuturePosition()">predictFuturePosition</a>(predictionTime:Number):<a href="../as3steer/Vector3.html">Vector3</a>
</div>
<div class="summaryTableDescription">predict position of this vehicle at some time in the future
   (assumes velocity remains constant)
   
   </div>
</td><td class="summaryTableOwnerCol">AbstractVehicle</td>
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<a class="signatureLink" href="#radius()">radius</a>():Number</div>
<div class="summaryTableDescription"> size of bounding sphere, for obstacle avoidance, etc.</div>
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<a class="signatureLink" href="LocalSpace.html#regenerateOrthonormalBasis()">regenerateOrthonormalBasis</a>(... args):void</div>
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<a class="signatureLink" href="LocalSpace.html#regenerateOrthonormalBasisUF()">regenerateOrthonormalBasisUF</a>(newUnitForward:<a href="../as3steer/Vector3.html">Vector3</a>):void</div>
<div class="summaryTableDescription">
   regenerate the orthonormal basis vectors given a new forward
   (which is expected to have unit length)
   </div>
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<a class="signatureLink" href="LocalSpace.html#resetLocalSpace()">resetLocalSpace</a>():void</div>
<div class="summaryTableDescription"> 
   reset transform: set local space to its identity state, equivalent to a
   4x4 homogeneous transform like this:
      <p/>    [ X 0 0 0 ]
   <p/>    [ 0 1 0 0 ]
   <p/>    [ 0 0 1 0 ]
   <p/>    [ 0 0 0 1 ]
      where X is 1 for a left-handed system and -1 for a right-handed system.</div>
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<a class="signatureLink" href="LocalSpace.html#rightHanded()">rightHanded</a>():Boolean</div>
<div class="summaryTableDescription">
   use right-(or left-)handed coordinate space
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<a class="signatureLink" href="LocalSpace.html#setForward()">setForward</a>(... args):<a href="../as3steer/Vector3.html">Vector3</a>
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</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="#setMass()">setMass</a>(mass:Number):Number</div>
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</td><td class="summaryTableOwnerCol">AbstractVehicle</td>
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<a class="signatureLink" href="#setMaxForce()">setMaxForce</a>(max:Number):Number</div>
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<a class="signatureLink" href="#setMaxSpeed()">setMaxSpeed</a>(max:Number):Number</div>
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<a class="signatureLink" href="LocalSpace.html#setPosition()">setPosition</a>(... args):<a href="../as3steer/Vector3.html">Vector3</a>
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</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="#setRadius()">setRadius</a>(radius:Number):Number</div>
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<a class="signatureLink" href="LocalSpace.html#setSide()">setSide</a>(... args):<a href="../as3steer/Vector3.html">Vector3</a>
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</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="#setSpeed()">setSpeed</a>(speed:Number):Number</div>
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<a class="signatureLink" href="LocalSpace.html#setUnitSideFromForwardAndUp()">setUnitSideFromForwardAndUp</a>():void</div>
<div class="summaryTableDescription">
   set "side" basis vector to normalized cross product of forward and up
   </div>
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<a class="signatureLink" href="LocalSpace.html#setUp()">setUp</a>(... args):<a href="../as3steer/Vector3.html">Vector3</a>
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</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="LocalSpace.html#side()">side</a>():<a href="../as3steer/Vector3.html">Vector3</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="#speed()">speed</a>():Number</div>
<div class="summaryTableDescription"> speed of vehicle  (may be faster than taking magnitude of velocity)
   
   </div>
</td><td class="summaryTableOwnerCol">AbstractVehicle</td>
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<a class="signatureLink" href="LocalSpace.html#up()">up</a>():<a href="../as3steer/Vector3.html">Vector3</a>
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</td><td class="summaryTableOwnerCol"><a href="LocalSpace.html">LocalSpace</a></td>
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<a class="signatureLink" href="#velocity()">velocity</a>():<a href="../as3steer/Vector3.html">Vector3</a>
</div>
<div class="summaryTableDescription"> velocity of vehicle
   
   </div>
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<a name="mass()"></a>
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<td class="detailHeaderName">mass</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<div class="detailBody">
<code>public function mass():Number</code><p> mass (defaults to unity so acceleration=force)
   </p><p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
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<a name="maxForce()"></a>
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<td class="detailHeaderName">maxForce</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public function maxForce():Number</code><p> ----------------------------------------------------------------------
   XXX this vehicle-model-specific functionality functionality seems out
   XXX of place on the abstract base class, but for now it is expedient
   the maximum steering force this vehicle can apply
   
   </p><p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="maxSpeed()"></a>
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<tr>
<td class="detailHeaderName">maxSpeed</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function maxSpeed():Number</code><p> the maximum speed this vehicle is allowed to move
   
   </p><p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="predictFuturePosition()"></a>
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<tr>
<td class="detailHeaderName">predictFuturePosition</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public function predictFuturePosition(predictionTime:Number):<a href="../as3steer/Vector3.html">Vector3</a></code><p>predict position of this vehicle at some time in the future
   (assumes velocity remains constant)
   
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">predictionTime</span>:Number</code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../as3steer/Vector3.html">Vector3</a></code></td>
</tr>
</table>
</div>
<a name="radius()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">radius</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function radius():Number</code><p> size of bounding sphere, for obstacle avoidance, etc.
   </p><p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="setMass()"></a>
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<td class="detailHeaderName">setMass</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function setMass(mass:Number):Number</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">mass</span>:Number</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>Number</code></td>
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<a name="setMaxForce()"></a>
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<td class="detailHeaderName">setMaxForce</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function setMaxForce(max:Number):Number</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">max</span>:Number</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>Number</code></td>
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<a name="setMaxSpeed()"></a>
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<td class="detailHeaderName">setMaxSpeed</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function setMaxSpeed(max:Number):Number</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">max</span>:Number</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>Number</code></td>
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<a name="setRadius()"></a>
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<td class="detailHeaderName">setRadius</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function setRadius(radius:Number):Number</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">radius</span>:Number</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>Number</code></td>
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<a name="setSpeed()"></a>
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<td class="detailHeaderName">setSpeed</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function setSpeed(speed:Number):Number</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">speed</span>:Number</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>Number</code></td>
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<a name="speed()"></a>
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<td class="detailHeaderName">speed</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function speed():Number</code><p> speed of vehicle  (may be faster than taking magnitude of velocity)
   
   </p><p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>Number</code></td>
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<a name="velocity()"></a>
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<td class="detailHeaderName">velocity</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function velocity():<a href="../as3steer/Vector3.html">Vector3</a></code><p> velocity of vehicle
   
   </p><p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../as3steer/Vector3.html">Vector3</a></code></td>
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